Immunity to critical hits does not grant immunity to sneak attack damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty.Ī Rogue can sneak attack even against creatures without discernible anatomies. With a sap (blackjack) or an unarmed strike, a Rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Should the Rogue score a critical hit with a sneak attack, this extra damage is not multiplied. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Rogue levels thereafter. The Rogue’s attack deals extra damage any time her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Rogue flanks her target. Sneak Attack ( Ex): If a Rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can make a precision strike for extra damage. Rogues are proficient with light armor, but not with shields. Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Sneak Attack +8d6, Skill Special, Shadow PortalĬlass Skills (8 + Int modifier per level, ×4 at 1st level)Īll of the following are class features of the. Sneak Attack +1d6, Trapfinding, Combat Style Every alignment has its share of Rogues, however most Rogues are of non-Lawful alignment. While there are many Rogues among the Halflings, Gnomes and Goblins, a Rogue is rarely seen among the ranks of the Dwarves, Elves or Ogres.Īlignment: Any. Races: Every humanoid race has sneaks, but actual Rogues are rarer in societies that value conformity and detest trickery. Infiltrating defenses, performing sabotage, assassination or gathering intelligence.Ī level or two of Rogue can give some stealth and evasion to a martial build, but it offers decreased BAB progression which makes it a niche multiclassing dip. Instead they are precision instruments of death and disruption. Playing a Rogue: Rogues are not front line fighters nor controllers of a battle field. If in reading the highest level abilities you feel it is too much, just hold your breath until you remember that a Wizard can already do that and more at those levels or earlier, or you pass out. I have provided some Shadow themed abilities to keep things interesting without outshining primary casters. It is intended to have Sneak Attack work on crit-immune creatures otherwise Sneak Attack is too volatile.Īt higher levels rogues either had to Use Magic Device to use spell abilities or rely on DM pity. Ability to deal Sneak Attack damage is hard coded into the class. This class was made as an overdue response to the requirement that higher level rogues require a greater ring of blinking and either wands, staves or flasks in order to be optimized and competitive. Rogues represent plucky swashbucklers and hardened criminals who tend to come out on top. The Rogue is an elusive combatant and master of misdirection who is able to actively avoid or disrupt the activities of his enemies while dispensing deadly harm. Bonus feats come earlier (in form of Tome Combat feats), given some shadow powers to make things interesting especially at higher levels.
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